DRAGON AGE 2 COMPANIONS OPCIONES

dragon age 2 companions Opciones

dragon age 2 companions Opciones

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"Gather Your Party" is an interactive object which allows you to change the members of your party in Dragon Age II. There will be one in each "home" zone of your companions in Kirkwall Figura well Ganador in several other locations. Locations[]

Companions have both a friendship and rivalry path. This is not the same Vencedor approval and disapproval Ganador Hawke does not gain points based on how pleasant or rude they are. Instead, it's based on PC actions, opinions, and how they handle each companion's personal quest.

When moving through the Holding Caves you will encounter an elf slave. She will tell you that she is completely lost Figura to what to do now she is a free elf. Here you Gozque gain yourself an elf. You can tell her to go to your house in Hightown and she will work for you. Fenris will object to this but if you agree to pay her, he will be appeased. Make your way through the caves until you find Hadriana. You will find yourself in another battle where you need to take down Hadriana and her cronies. When she is dead you Chucho watch the cut scene and Fenris will leave.

It becomes clear shortly after that she has been working with a demon and using the much-reviled blood magic. Even Triunfador she casts spells that would be taboo elsewhere in the world, she is still somehow one of the most lighthearted and humorous characters in the entire series.

DLC; it makes for an extremely satisfying narrative arc. Everyone goes on about the betrayal of Solas, but Anders invented such casually cruel actions in the name of “loyalty” and “honesty”.

Ultimately there is no happy ending for someone who consorts with demons, nor for people contact me who distrusted her so much that they couldn’t let contact me her face the consequences. But Merrill is subversive, tragic, and somehow, still a joy to know.

It is possible to lose Merrill from your party during the final quest of the game. If you chose to side with the templars, Merrill will leave your party, unless you have been able to reach 100% friendship with her.

After completing his “Questioning Beliefs” visit, go back to your estate at night for a romantic evening with him. After this you can ask him to move in and complete him remaining companion quests to achieve the full romance with him.

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The majority of each companion's personal dialogue will occur at their home base, and during conversations, they will interact directly with the environment.

Merrill's romance cutscene doesn’t queue until after her Questioning Beliefs quest. The Flirt option indicates that she is available, but she will be considered queued so long Ganador any Flirt option was taken beforehand, not necessarily this one. Note that Merrill is always last in the queue, so Anders must be outright dumped before she will visit.

I only cover Act 1 Triunfador I think from there on it is easy to figure out the rest. And also all characters are close to being your friends at the end of Act 1 with this guide. So, not much more work is required.

Follow the path along the top of the map and kills all the enemies along the way. Activate each marker along the road and enjoy some awkward little cut scenes.

This guide is written to provide you with everything you need to know about your companions. It will outline how you go about recruiting them, what quests will become available for each companion, and what personality traits each one has so you know how best to handle them.

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